There’s been an update! There is an endless cat-and-mouse battle, raging in Counter-Strike.
On one side, we have people griefing and ruining matches in various ways, and on the other
side is Valve, trying to stop them with stuff like trust factor and VAC bans. Their latest
move has been to post a list of CS:GO Fair Play Guidelines! A link to this will pop up
on THIS screen, visible for a split second before a match loads.
On the surface, these guidelines appear pretty toothless. Just a load of stuff that any player
at this point knows already, like not to cheat, or to grief. Although, saying that, I guess
having an auto-fire button or jump-throw bind breaks the ‘never to use ‘automation’
for any reason’ rule. I’m not sure I like the wording of this here because it’s vague
enough that it could be used against people for all kinds of petty reasons. I would HOPE
it’ll be used to target serious stuff, like the use of automated bots to farm the game
for you, or perhaps some kind of ludicrous bunnyhopping script. But I guess we’ll just
have to wait and see! But I don’t see how posting these guidelines
is going to stop people from breaking the rules. When you’re up against a spinbotter,
I don’t think he’s going to suddenly stop and apologise if you send him a link to these
guidelines. So I guess these ‘Fair Play Guidelines’
have been posted, firstly to ensure there’s no excuse for people NOT knowing this stuff.
But also to set the stage for bigger and more forceful anti-griefing measurements in the
future. The map selection screen has been simplified.
The Premier Competitive feature no longer takes up a separate chunk of the screen, and
is now represented like the rest of the maps are. If you like, you can queue for premier
AND individual maps to cut down on your queue times further. Good idea.
And these buttons have been added to the match selection screen to reduce the number of KLIKS
it takes to configure the map selection to your liking. You can choose either Premier,
Active Duty, Hostage or New and it’ll highlight and deselect them all accordingly in an instant.
You might expect all of the available maps to be featured in at least one of these options,
but no- right now, Train and Cache aren’t included in any of these.
Which is why you can also configure your own list of maps that you’d like to play on,
which is where these icons over here come in handy. Then once you’re happy with your
map selection, save it using this button, and you can use this FAVOURITES button to
recall that selection at any time from now on.
For YEARS, it’s been common for a match to be confirmed by 9/10 people. But that last,
elusive player rarely accepts! I’ve spent more of my life than I’d care to admit thinking
about that person, trying to figure out their intentions. Were they simply AFK? Or did they
accidentally queue for a map they didn’t want to play, which is why they’re now refusing
to confirm it? Let’s hope this time-saving map selection feature will cut down on that
occurrence. Lastly, ‘Bullet penetration check will ignore
the firing player model entirely.’. Why does this matter? What’s going on? Congratulations
to Dinoswarleaf for covering this bug recently, check out his video on it. He discovered that,
if you play as a CT, holding an SMG, then your character’s model leans forward, causing
your FACE to stick through a wall that’s right in front of you. And since we all know
bullets are fired from your FACE, this messed up the bullet penetration, allowing the bullets
to pass straight through a wall that they shouldn’t be able to penetrate.
I must say, it’s nice to see updates again. I’ve never known a year as quiet as this
one for game changes, though I must admit the timing of this one is rather odd, taking
place in the middle of the biggest CS:GO tournament we’ve seen in quite some time.
Valve, plx fix